![]() Continue through each area until you find the entrance back into the original area where you first came from. The next step is to search through tunnel areas. As mentioned earlier, you need to shoot the fuse to stop the contractor from making you just another piece of trash in the pile, or the one that opens up the hatch that you can jump through before getting crushed. In order to stop the contractor mechanism, you're going to want to search the floor for every grate to shoot until you find one that holds the core. Shooting fuses available can open doors, halt danger, and take down any barriers that are in the way.Įventually, the latest quest will have you falling face-first into a trash area alongside Screebs. There will be switches to open doors, but cores can also be shot as well. Shooting the Spore while it is blue will activate a buff that will protect you when going through each doorway. To use these, have your fellow players stand in the vicinity of the Spores to shoot them when they start to glow. These will allow Guardians to safely go through particular doors that are lethal when used without the aid of the Spores. Instead of going through it, you're going to go around it and you can do just that with the first of many jumping puzzles on the left.ĭuring this quest, you will see the addition of Spores. You can't open it at this time, so don't even worry about it. When you first start the quest, you'll see a main door in your path. This quest is lengthy, so you're going to want to strap in for a little bit when running it for the first time. With my own experience in mind, please run with teammates. I don't know if I'm just that bad at jumping, but I haven't even attempted to run this by myself. Note: One of my clanmates said that he thinks this can be run solo. It's there that players will be able to see the newest exotic mission called Presage, which takes place aboard Calus' abandoned ship. Once this destination is pulled up when in orbit, you'll see a new area open up in the top-left corner of this destination. Mark this quest active and head to Tangled Shore. If not, you'll want to make sure you run the entire strike as it is meant to be run. If you've already run this strike, what's next will be super quick. The strike itself is called The Arms Dealer. You can learn more about that here.įor those who are already at least 1230, the next step is to head over to the Strike on the EDZ (European Dead Zone). You will also need to have the Season Pass in order to start this quest. So if you're not there yet, run some dailies and grind a bit. To get started, you're going to want to be at least 1230 Power for the actual quest. Here's what you need to know with a helpful Destiny 2: Season of the Chosen Dead Man's Tale exotic quest guide.īefore you get started on the actual quest, there are a few things you need to do first. ![]() ![]() To get the latest exotic, which is a Scout Rifle called Dead Man's Tale, you're going to need to revisit an old strike and get real cozy with Zavala. A new week means a new exotic quest in Destiny 2: Beyond Light Season of the Chosen.
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